DICE π² CUPS
A downloadable game
An alternative way to play Liarβs Dice
π₯ Recommended Players
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4 players
π§° Items Needed
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4 cups
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12 six-sided dice (3 per player)
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A way to track points (e.g., phone or paper)
π Setup
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Each player gets 1 cup and 3 dice.
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Play on a flat surface.
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To decide who goes first in the first round, each player rolls one die. The highest number starts. If thereβs a tie, those players re-roll until someone wins!
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Choose the maximum number of points a player needs to win the game. The following are some recommendations:
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Quick Game β First to 50 points. Great for short, fast-paced sessions (about 10β20 minutes).
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Standard Game β First to 75 points. Balanced for most groups (around 20β30 minutes).
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Full Game β First to 100 points. Best for longer, more strategic play (around 30β45 minutes).
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π² How to Play
β Starting a Round
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Everyone puts their 3 dice into their cup.
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Shake the cup face down on the surface to randomize the dice.
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Secretly peek at your dice without revealing them to others.
β»οΈ Taking Turns
Players take turns in clockwise order. On your turn, choose one of the following actions:
(Note: The first player can only guess.)
1. Guess π§π²
Make a claim about how many dice (in total) show a specific number across all players.
Your guess must be higher than the previous guess in at least one of these ways:
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More dice (e.g., from β2 dice showing 4β to β3 dice showing 4β)
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Higher number (e.g., from β2 dice showing 4β to β2 dice showing 5β)
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Both (e.g., β2 dice showing 4β to β3 dice showing 5β)
Maximums:
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Quantity: Up to 12 dice
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Die number: Up to 6
2. Watch πβ
You choose to stop participating in the round after already making a guess.
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You can only Watch if youβve made at least one guess.
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Once you Watch, you canβt take any more actions this round.
Scoring Note:
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Your last guess still counts at the end of the round.
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But if it turns out to be correct, you only earn reduced points:
You score whichever is higher between the quantity or number of your guess. Example: If your guess was β3 dice showing 4β β you earn 4 points instead of 12.
3. Doubt π€¨β
Challenge the last guess made. All players immediately reveal their dice, and the round ends.
Scoring:
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If the last guess was correct:
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The guesser earns quantity Γ number points.
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The doubter loses points equal to the higher of the quantity or number from the guess.
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If the last guess was incorrect:
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The guesser loses quantity Γ number points.
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The doubter earns points equal to the higher of the quantity or number from the guess.
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π Ending a Round
A round ends when:
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A player doubts the previous guess,
or -
All players have either made a guess or chosen to Watch, and only one guess remains active.
At the end of the round:
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Everyone reveals their dice.
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All valid guesses (including reduced ones from Watchers) are checked.
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Points are awarded or deducted accordingly.
The next round begins with the player who is next in the turn order.
π₯³ How to Win
The game ends when a player reaches the maximum score (set before the game starts).
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However, if a player's score would exceed the maximum due to points earned in a round, those points do not count.
Example:
If the maximum score is 100 and a player has 96 points, then earns 10 points that round, their total remains 96 — the 10 points are discarded.
Published | 9 days ago |
Status | Released |
Category | Physical game |
Author | Danender |
Tags | Board Game, Dice, Funny, party-game |
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